- We design and build extraordinary applications for companies looking to make the next great idea a reality.
- learn more
Usability Testing Techniques
Too often, usability testing is judged to be a “nice-to-have,” but dispensable within the time and budget constraints of a full design and development project.
This activity is often incorrectly perceived as being solely a formalized study that is time and labor intensive, with the potential to threaten the timeline and swell the budget. This is especially the case with the increasing dominance of Agile development methodologies, in which usability testing is thought to be a hindrance to the rapid iterative process.
However, there are many methods to elicit user feedback, both during development and pre-release. Here are the pros and cons of a few.
Formal study: usually performed in a usability lab, led by a facilitator paired with an observer/notetaker
Pros: Comprehensive observation of participant actions and behaviors due to audio and video monitoring. Usually, optimal testing hardware (possibly, a variety of computers) Ability for stakeholders to observe the assessment and directly hear the comments
Cons: Costly. Participants must be local and qualified candidates may be difficult to recruit. Participants may be intimidated by the setting, which may not duplicate authentic conditions of use. Does not integrate well into the Agile process
Mobile testing: Takes testing on the road. Usability specialists, equipped with laptop-based evaluation software, travel to the participants to conduct the study
Pros: Allows for assessment within the participants’ usual environment (e.g., office). Especially useful if many participants are located in the same facility or vicinity.
Cons: Opportunities for observation are limited: all findings must be filtered through the UXD team and the video artifacts they construct. Testing must take place on the team’s laptop.
Remote testing: Using a screensharing application such as WebEx, subjects participate in the test from their individual locations.
Pros: Low cost. No need for UXD team or participants to travel to a common location, affording the potential for geographically disperse participants to contribute to the study. Observers can log into the session and observe silently. Usually does not interrupt the Agile process.
Cons: Webcam provides limited visual observation. Body language cues are mostly lost. Can sometimes be difficult for facilitator and subject to establish rapport.
“Hallway” testing: Participants consist of internal stakeholders or a very small number of external participants.
Pros: Quick and casual, works well with low-fidelity paper prototypes, yields immediate feedback. No elaborate test script is required. Can be performed by usability specialist or others on the project team. An excellent way for Agile developers to gain immediate user feedback.
Cons: Participants may not have the characteristics of the true end-users of the product.
Comments: 1 so far
Leave a comment
About Pathfinder
Recent
- Bullseye Diagram
- Roles Testing For Security
- Blackbird takes the pain out of JavaScript logging
- Making GWT JSON not Quite so Painful
- IDEA - preconference workshop 06 Oct 08
- HTML5, Ajax history management, and The Ajax Experience 2008 Boston
- A Look Back At Past Posts
- Flash Player on iPhone gossip
- Microsoft to Jump on Board EC2
- TAE Boston 2008: The Unsexy Presentations
Archives
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006


Thanks for mentioning the paper prototypes! This method is especially useful with the client feedback that comes when using iterative development.
Comment by Chad S, Tuesday, June 12, 2007 @ 6:11 pm